Sunday, December 13, 2009

What I Learned in 160

This semester was pretty fun. I didn't like the switch to the new portfolio though... It's too boxy now! Anyway, it felt like we did less this semester compared to 150, but then again the movie project was a lot bigger and had multiple parts to it. I definitely learned more hands-on stuff this semester. I found out I'm pretty freaking good at this stuff! Haha, well, I don't really know about that. It was just a coincidence that during this same semester I was taking Portable Video Production and Intro to Animation (Kelly and Marty suggested it!), and the two big projects of this semester were a video and an animation :).

I remember my first day in 160 lab I said I wanted to do something in production. I kind of just said it because I felt I needed an answer, but now I definitely know I don't want to be in production. Maybe pre or post production. Production is such a pain!
"Take 2 3 4 500 600 700"
"Why aren't you following the storyboard?"
"What was my line again?"
"Stop ad-libbing"
"Wait that guy wasn't there before"
"Was that always there?"
"What was that sound?"
"Out of memory??"
"Hold on I gotta take this"
"They're looking at us weird"
"Sorry you can't have that camera on in this area" Yes, we ffffffffffing can, SIR.
"How long have we been here?
"I'm hungry"

I figured I'm more of a behind the scenes or computer-using guy. Coming up with ideas is always fun, and having someone laugh, nod and agree to your ideas is even better. There's also the frustration from the disagreeing of ideas.
Oh, and I remember I said I'd like to work for NBC on the first day of lab. I realize they always joke about how nobody watches NBC. I also guessed they must not have been doing very well to have Comcast buy 51% of the network... but a lot of my favorite shows are still on NBC and I'd still like to join their team. Maybe and hopefully as a writer for The Tonight Show with Conan O'brien, Saturday Night Live, or Late Night with Jimmy Fallon. I wrote that in order of likeness by the way. If not a writer then I'd just like to assist in their digital sketches.

So anyway, this semester I also learned how useful storyboarding is. I remember in 150 all we did was a shot list for our in-camera edit. I mean that was pretty useful, too, but not as detailed and not as easy to look at. It's nice that even after getting the shots, the storyboard was still useful for editing. Our shots were allll over the place; mainly because we had one person help, so we had to get all the shots where we needed him first. We were able to go back to the storyboard to put the shots in order in our bin in Final Cut.
Final Cut is such a useful program. I first learned the importance of organization, with the folders and the bins and the labeling, which really came in handle with so many shots. Then all we had to do next was to set the in and out points then place them into the timeline. Learning how to unlink audio from video was very useful too, for voiceovers and music.

The animation project was fun. This time it was all me; all my idea and in my own pace. There was no rush, and I was free to change any ideas whenever I wanted to. I take the train for an hour to Hunter and another hour back home everyday I have class, so that's a lot of daydreaming. Whenever ideas for the project drifted into my mind, I wrote it down. Whenever I was bored or had some extra time, I was able to work on the animation a little. It didn't even feel like an assignment for a class.
What helped me the most was learning how to swap symbols. When you swap a symbol with another, it retains the transformations and placement. I was working on another project in my Intro to Animation class where the characters had a lot of lines, which meant tons of different mouth movements. Our Animation professor left out teaching us about swapping (To be honest, it was probably most likely in the reading) so I would have had to drag each mouth symbol in and resize it if I didn't learn how to swap from the Chapter 19 tutorial.
I started working on this class' animation before I got started on the tutorials, which was a bad idea. I set the eyes of my character as separate symbols, since they change so often. I was resizing and zooming in to try to match the original eye symbol precisely, but it never came out perfectly. After I went through the tutorial with swapping, things became a lot quicker and easier.

Well, thank-you, Ghen - assuming knowing that you're the only one who is reading this - for helping me this semester, and thanks for showing Kelly and Marty my work and having them show it in lecture. Because of that, I am confident in sticking to Media as my major :). I should go declare it tomorrow, huh...

By the way, in case you didn't notice, my extra credit blog is under this one!

Wednesday, November 18, 2009

Speaking with Animation

An animation I like is "Billy's Balloon" by an animator I like named Don Hertzfeldt. He draws everything frame by frame, though, but I can see how most of it can be done with Flash. Since he drew everything frame by frame, his animations are jittery. He could have achieved the same effect by redrawing each different item 3-5 times and setting each set of 3-5 frames as a symbol.

I like the jittery effect. It tells you that something is not right. There are many long pauses in between actions. Having a long pause with the jittery effect is very good for adding suspense. It also works well as a foreshadow that something really bad is going to happen, like when Billy sees another toddler in the air.

All the toddlers look similar, and some even exactly the same, so if Hertzfeldt were to use Flash, he could have just made the main toddler into a symbol, then create new instances of it, and resized it. Same with the balloons, except he would also have to rotate them and change the color. He could have also copied the image of the toddler inside the symbol and then pasted it in a new symbol to add hair and clothes for the different toddlers. Also, the movement of Billy and the balloons could have easily been done in a minute on Flash with tweening.

The toddlers have big round eyes. Well, it's common for toddlers to have big round eyes, which makes them cute, and this animation only featured toddlers. In another Don Hertzfeldt animation, called "Rejected," you can see that other adult characters have big round eyes just like the toddlers in Billy's Balloon. You can compare them to the toddlers; as simpletons. His characters' eyes are usually either big and round or are little dots, or in other words: unusual.

There is a lot of empty space around the characters in Hertzfeldts animations. It helps to show how little the characters matter. It works well with how they are simpletons, how they get hurt a lot, and how they say or do something really unusual/shocking but funny. They seem more disposable with a lot of empty space.

Hertzfeldt's style tells the viewers that the animations are going to be unusual. It makes the animations more funny when there are long pauses while everything is shaky. In our world, our pauses would be stationary, but in his it's crazy and jittery.


Thursday, October 29, 2009

Production Notes

Oh boy do I have a ton of stuff to say about this project.

Pre-Production
Let's start with the idea. I had no idea what interesting story I could make up in Hunter College, but my partner Joanne said she wanted to do something about the life of a cockroach, which somehow ended up as a spider because it would have been too much like that book about that guy who turned into a cockroach. Well she only thought of traveling through the school, but we didn't have an objective for the spider.

A few days later, we sat down and made up ideas, and somehow a bunch of stuff just came out of my mouth as I was eating a sandwich. Joanne liked most of it so she outlined the ideas and created a storyboard while I wrote up a script. Maybe if I was thinking more instead of eating a sandwich, I wouldn't have come up with ideas that made production a pain :(

Production
When we started shooting, we realized how little time we had so we rushed through a lot of the shooting. This was a very bad idea because once we imported the shots into the computer, we had a lot of problems with continuity. Joanne and I had creative differences too because of the pressure from the time constraints; I kept wanting to change things to what I felt would be better but she wanted to stick to the storyboard. The problem there was I was only there for the textual outline for the storyboard - without specifics - but only she sketched the storyboard. I also tend to become a control freak.

A huge problem was the different number people on the bridge/halls and the lounge area. We shot on different days so the number of people changed. Another problem with the number of people and their positions (since a lot of different people are constantly walking) was that I didn't shoot the hallway scene in one shot. It was EXTREMELY tiring on my legs; I was walking half-crouched, pushing a book from near the beginning of the North building bridge to the beginning of the East building bridge. My legs kept giving out and I had to stand up and stretch a few seconds so that ruined the shot. People were looking and laughing at me and one guy jumped in front of it which also ruined the shot. I got him to help me afterwards with a scared reaction to the "spider" so I spared his life.
I made the traveling scene 300% faster to be less noticeable. I hope it worked... The lounge area was also empty, which was great for the conversation scene, but the shots of the spider approaching the lounge area was when it was full of people so I had to add a fade to black with text saying they all ran away. I hope that worked too.

When we started the conversation scene, we realized we didn't think about how we would shoot us talking to each other. Good thing Joanne has good friends. She called one of them and he helped shoot our conversation scene. Of course we had to direct him and I was pretty anal... until I got tired.
We also should have rehearsed it and memorized our lines. We had to hold the script at our bellies so we can read each others lines. So when I was speaking, Joanne would hold the script, and vice versa. Thank God for shot/reverse shot, huh. I think the biggest problem of all with the conversation scene was the noise from the escalators. We were originally supposed to have it at the lounge outside the library, but there were always people there. It would have been great if we had a controlled environment and extras instead of real students going to class.

Being the writers and directors at the same time was good and bad. The good is that we know what kind of shots we want. The bad is that we come up with stuff along the way, which we thought might be better, but got us confused and missed some shots. We tried to fix it with editing though.

Post-Production
Although it took the longest, I think post-production was my favorite. Editing is like tricking the whole world. Pretty fun stuff. I also liked the feeling of being in control of every frame, but that's only because I'm also co-writer so I have the freedom to do so. I was still able to do some changing to the story like in pre-production, but this time I got to see my work and manipulate it to make it send a whole different message. I think rendering was the most annoying, but since I was on the computer I got to do other stuff while waiting for it to render.
I had to record my voice at home for the spider too, and some lines of myself. I think editing sound was the most fun. Changing the music can really change the whole feeling of a scene. Changing my voice for the spider was really fun too.

In Conclusion
I'm happy with what Joanne and I were able to "fix" with editing. However, I kept wanting to go back to reshoot a few shots. There are a bunch of shots in our video that don't exactly go together.
I'm glad I learned what a pain production is. I think I'm pretty clear now on which aspect of production I prefer if I were to pursue a career in this field, and that is pre-production. I do like the feeling of being in control in post-production, but at the same time it is a ton of pressure and I wouldn't want to anger the writers if I made a huge change.

Saturday, October 17, 2009

Editing Analysis

F.R.I.E.N.D.S is one of my favorite shows. It's a sitcom so the lighting is always very well lit and even. Joey is one of my favorite characters. In The One with the Late Thanksgiving, Joey gets his head stuck in Monica's door because of the little chain that stops a door from fully opening.

It started with Joey sticking his head in and apologizing for going to a Rangers game and coming back late for Thanksgiving dinner. There's an exchange of closeup shots of his face sticking into the apartment and medium shots of Monica and Chandler eating dinner inside. This was useful because Joey was using his big-eyed stare to try to apologize, and Chandler warns Monica not to look at him. We can see how big Joey's eyes get and it's really funny.

Then, instead of a close-up of Joey's face, there's a wide shot of his head and the whole door, which was a good idea because it allowed Ross, Phoebe and Rachel to stick their heads in to apologize too. I also like how this shot was wide enough for us to see the back of Chandler and how he sits up straight on his seat as a reaction to the heads popping in. The following shot was a medium shot of him continuing his straightening up to make the shots look seamless. When only Joey spoke again, it was a close-up of his face again.

Even though Chandler and Monica are together, both of them aren't always in the same medium shot. It would only be a medium shot when they both react to something. When only one of them speak, it would be a medium close-up of the speaker. When Joey's head gets stuck in the door, it starts off as a close-up, but then the next shot of Joey is a medium shot since Chandler and Monica are standing there watching him and reacting to his struggle.

So sometimes when it's only Joey speaking, it's a close-up of his face, and sometimes it's a medium shot to see Chandler and Monica's reaction. A really good choice of a medium close-up of Joey was when Monica squeezed turkey grease on the sides of his face, because we get to see Monica's shoulder, the turkey grease tube, and it is close enough for us to see the grease flow down Joey's face as he tries to lick it off his face.

I notice whenever Chandler makes a joke, only he is in the shot so we can really focus on his facial expression. I also like how in the end, when Joey runs into the table of food, he begins to fall and we can see the surprised faces of Phoebe, Rachel, Ross and Chandler followed by another shot of Joey continuing his fall but from a different angle.




Wednesday, September 9, 2009

MEDP/FILMP 160: Media and Film in a Digital Age Pt. 2

I am now up to the second semester of the Media & Filim in the Digital Age class!
I think I know what I want to major in now: Media.
I kind of fell into it. Freshmen had to choose "blocks," which were all ready set up schedule of classes. The only thing I was interested in was the Media block, so here I am. In other words, I wasn't aiming for anything in media when I chose the Media block.
Well, instead of saying I fell into it, I think I should say the block program steered me into it. I enjoy media a lot every day.

I have two e-mail addresses and I check them daily; sometimes several times a day. I use Facebook like three times a week. I like Facebook because of the networking and the interactivity. You can put pictures in albums for people to see, you can comment on other people's pictures, you can leave a message on their page, and there's thousands of applications for people to interact with each other. It's like having a virtual reality with applications like giving each other gifts, having a pet, buying your friends, or starting up a mob.

I watch TV a lot. What I watch the most is the Tonight Show with Conan O'brien and Late Night with Jimmy Fallon. I can't interact with it, but nowadays every show has their own page on the internet where viewers can watch past episodes and comment on them. Late Night with Jimmy Fallon has a lot of user-centered design for viewers to interact with the show more than what the show itself offers. They even have a blog that talks about what will be on the show, or would go more in depth about something Jimmy might have mentioned on the show. Jimmy Fallon has held two contests -- a dance contest and internship contest -- to accept videos from viewers for an oppurtunity to generate content to interact with the show. Like Jimmy Fallon, Conan O'brien held a contest to accept videos of old trashy cars for "Conan, Please Blow Up my Car." He blew it up all right :) It was awesome.

Another show that has exclusive content online is Heroes. They have side-stories of different characters through their website, which includes online comics and webisodes. Webisodes are short episodes that are exclusively shown online. I don't view the comics or webisodes, but I do view the full episodes because I often miss a lot of things on TV.

Monday, May 18, 2009

Artist Statement

People always talk about something funny they saw, heard, or read. I've always wanted to be the reason for that "something funny."

When I was younger, I used to draw little funny pictures to make my friends and classmates laugh. I would keep a drawing and show it to as many people as I could, because I liked the feedback. Since then, digital media has evolved and has become a large part of life. Also, since then, I've learned to write with more intelligence. I am now able to do more than just simply scribble a funny picture or barely-legible words on a sheet of loose-leaf paper. Not only that; I am also able to show my funny creations to the world -- anytime, anywhere.

I remember when Xanga.com was a popular blog host. I would post anything I thought was funny that crossed my mind while I was daydreaming. I daydream a lot. It's really fun. I forget almost all the stuff I daydream about as soon as I realize I'm daydreaming, though. But for the stuff I do remember, I'd post it on my Xanga blog through my writing, images and animations I create and/or edit, photographs and videos. The feedback was great. Textual, abbreviated laughters are great.

I love to laugh, and I love to make other people laugh. It's something anyone and everyone can enjoy. It's pretty much my motivation as a media artist. I believe that if something looks beautiful, interesting or abstract, a memory of it would only give someone a little smile. A memory of something funny, however, would make someone laugh and then turn red and embarrassingly tell the stranger next to them that they just remembered something funny, but the stranger wouldn't care because he/she already thinks that person is weird.

I hope I can make people laugh through my work. I believe that no matter how serious a topic might seem, I can add humor to it.

Wednesday, May 13, 2009

What I Hear

For this week's blog, I walked for a WHOOOLE hour, in Bensonhurst, Brooklyn, from 21st ave. and 62nd st. to 86th st., and then back to 62nd st., and tried to remember everything I heard.

I heard a lot of my own footsteps, cars passing by – some with music – and birds chirping in the background. The footsteps were consistent, since they were mine and are always under me. On the other hand, the cars and birds were inconsistent because the sound perspective of the cars started on one side and ended on the other, and there weren't birds on every block. Not too many trees grow in Brooklyn...

I remember hearing different footsteps of a family getting into their minivan, then one of the doors sliding, and then two doors slamming. They were talking about something too, but not loud enough for me to hear.

I walked under a tree with berries on the ground. I heard squishes under me because I was making juice out of them. It sounded like my shoes would probably be dirty by that time, but I won't go into that because I couldn't hear what color it was. No one was around to hear my profanity, but I sure was. It was definitely a soundmark of annoyance.

I heard the audio of someone's TV through their window. I couldn't tell what TV show it was because it was too far away. My hearing is kind of bad because I used to listen to music too loudly. There's usually nothing good on in the afternoon anyway. 

There was also a dog that suddenly ran up to the gate in someone's driveway. It was pretty close to me so it attracted my attention. It surprised me, too, but it didn't bark. I guess I kind of felt like I had automatic gain control, because I prepared myself for a loud noise but the dog didn't deliver. If weird tingles in my head made a sound, I think I would have heard a loud tingly sound.

One of the things I remember the most was something that was loud and smelled really bad, very close by. I know I'm not supposed to talk about smells, but saying something is loud and smells bad probably evokes a memory, which is a funny trick.
It was a gas truck. 
Yepp, nothing immature there.
The engine was very loud. It was like an extended, rough honk. I don't really know how to describe it. I guess if Transformers were real and they could growl, that's how it would sound like.

Most of the walk was pretty much my own footsteps, wind blowing, birds chirping, cars passing by, and one airplane passing by. There weren't many people around because it wasn't a commercial avenue.

As I approached my doorstep after my arduous trek, I could hear my sweat splashing off the pavement. This was an easy walk. It was a piece of cake. I could do this in my sleep, and I would have done it if I didn't have to pay attention to what I heard.

Oh, note to Sarah: Remember to read my Medium of Exchange blog entry below, please :)

Monday, May 11, 2009

The IMA Spring Show: Medium of Exchange

I attended the opening reception of the IMA Spring Show: Medium of Exchange last friday with a friend who also takes MEDP/FILMP 150.

I didn't go just for the free food! I didn't even know there would be free food, and I didn't take a bite nor a sip of anything!

Anyway, I remember when I walked in I went to see a documentary, World's Fair, by Kalim Armstrong. It's about George Anton, who has a small houseboat. It's about how the government used to allow him to live in his houseboat, but all of a sudden wanted him to live. I like how as he spoke about this problem, there were shots of Anton making a model of a boat. The documentary ended with his model completed, polished, and mounted on a stand. I think it was a good choice to set the documentary up like this because the audience gets to see how happy this guy is living his life on a boat making models of boats. I sympathize for him and root for him over the government.

After that, I walked over to an information graphic of a map of obesity rates in the United States. I also realized there was free food next to the mini-theatre where I saw World's Fair, and I also realized why my friend disappeared. It was funny because she was stuffing her mouth while we were looking at the map. I like the choice of colors used in the animation of years 1985-2005. It's easy to tell the transition from the color white to purple, so it was easy to tell how much the obesity rates had risen every year.

Near the center of the room was an exhibit, called Solander, by Sarah Friedland (You're probably the only one who will be reading this, but I'll be formal anyway and use third-person instead of saying 'you' :) ). It was two small amiel arch mirrors, only about 1-1.5 feet high, hinged together. In front of it was a small projector, which projected parts of videos of Friendland's family history into one mirror pane at a time, and sometimes multiple panes at the same time. I like how the mirror ended up looking like a window since the room is black and the video fits into each pane, so it was as if I was watching Friedland's family history through a window. A lot of people watched it, though, and put the headphones on, so the projector kept getting moved a little and the videos ended up unaligned.

I also liked the Hunter/Gatherers exhibit, where there were two little TV's in big paper bags and a shopping cart in between them. The TV's showed videos of people buying things they don't need, which was the purpose of the exhibition.

Right before I left, they (I don't know who they were) just got the giant interactive mouse working. It was cool, because when they pushed it up to the obesity map, the MacBook on the interactive mouse would know that it's in front of the map, and would display its name. I think it was too big for a room full of so many people, though.

I had to leave because it was already 8:30 p.m. and I was late to a free dinner at Hunter's dorms (Now I went to that event for the free food). It was my first time going to the dorms, too.

Wednesday, April 22, 2009

Design I Like

Media design is extremely important in getting our attention and keeping our attention. Depending on the composition, balance, color, and typography, the designer can change the message he/she wants to convey. 

A good design matches the information. So even if a design is visually unappealing, it might not be a bad design if it is for something bad, evil, or scary. It would be a bad design for something like a wedding invitation, though (Well, many might disagree, but everyone has different opinions of everything). 

Let's say in that wedding invitation, the bride and groom's names have the smallest font. It would be saying that they're not very significant. Or even worse: if the groom's name is smaller than the bride's name. Another way to change the message is if the bride's name is in italic and the groom's name is... scribbled like a child learning to write. A lot of people would find that funny. But if it was the bride's name that was smaller or scribbled... then it'd be sexist and a display of male supremacy. Funny how that works out. 

I personally like a simple design with solid colors and a Sans-Serif/Helvetica font. I like lower case titles, too. There should also be large bold fonts for headings, a smaller and still bold font for categories, a bit smaller for subcategories, ~size 12 font for the body of the text, etc. to keep things organized.

I like Macs because the design is very simple, clean, boxy, and everything is aligned. I think a simple design tells us that Macs are easy to use and are well organized. Simple designs are also easier to look at, and keeps my attention. Vector graphics are usually simpler and cleaner, too, which are great for Mac icons since you can enlarge them and have them enlarge in the Dock. For example, this is my desktop:
 
Ice cream pops from Indeepop (oh look, it's tiny font! way to apply concepts, huh)

If the icons were words, I wouldn't place them in each corner like that because a viewer wouldn't be able to know what to start looking at. However, since the subject of the wallpaper is in the center of the screen, having icons in each corner helps to keep the screen visually balanced. I think the icons in the Dock are too random, though :( It's a bit visually confusing because some are 2D and some are 3D.

I think that no matter how elegant a design is, if too much is going on -- such as different colors, different shades, and different fonts -- it would distract the viewer from the message or the text. And usually elegant designs are curvy like on Corinthian columns. I think as long as the elegant designs are in their own section, it won't interfere with the text. The text should be a bit italic as well, so it will go along with the elegance.


Tuesday, March 24, 2009

What I See

This week's assignment is to watch a feature length film and write about it. I love movies, but there are some movies that just aren't very interesting, some that aren't fun to watch, and some that are just terrible *coughPromNight(2008)*

That's why I chose something I enjoy to watch: an adult film called Single Mom and Cable Guy. Now I know what you might be thinking... it might not be appropriate for this assignment. But don't worry! Thanks to today's medical innovations, the actors in adult films can now last long enough to reach the feature length. So there's no trouble there.

You might also be thinking of something else that is wrong with this film just by looking at the title. Well don't worry, because it bothered me too. Why would she want a cable guy when the Verizon FiOS guy has clearly been taking over? I mean I'm sure we've all seen the commercials. I guess she's too busy being on TV to watch TV.

Well now that I've got all the potentially problematic stuff out of the way, I can finally start talking about the film. Single Mom and Cable Guy starts out with okay I'm just kidding, I'm not trying to fail the class here, lol.

The film I really chose is Ocean's Eleven (2001)

Ocean's Eleven is about a team of 11 guys who are trying to rob the collected vault of three Las Vegas casinos. The problem is they have to "get into the cage and through the security doors there, and down the elevator [they] can't move, and past the guards with the guns, and into the vault [they] can't open... [and] walk out of there with $150 million in cash on [them] without getting stopped." Oh, and there are security cameras.

Ocean's Eleven has a mischievous, comedic, and fast-paced feel. This is achieved through director Steven Soderbergh choices of camera movements, lighting and editing. It also shows how the team is well organized and how they don't waste time.

Every time there is a new setting, there will be an establishing shot; like when they finally get to Las Vegas, the cameraman made a shot of the city from an airplane or a helicopter. When there is an item Soderbergh wants us to focus on, and is being carried and transported to another location, there would be a medium close-up tracking shot of the object. For example, when the team walks out of the casino with the money, the camera is focused onto their duffle bags.

There is usually a low-key lighting for the characters in this film, which adds to the mischievousness. As the film ends, the team walks out of the darkness from the shadows of their hideout. Although it's nighttime, they and are all very well lit.

Unlike the successful team, the distressed Terry Benedict (Andy Garcia), owner of the three casinos, waits for the elevator to come down. He is lit with a very low key lighting. When the elevator arrives, his girlfriend, Tess Ocean (Julia Roberts) walks out of it and breaks up with him. Tess is very well lit because she finally realizes Terry isn't good for her. She then decides go back to her ex-husband, Danny Ocean (George Clooney), who is also the team's co-leader.

Telephoto lens are often used in casino scenes, because there are a lot of stuff going on in the background, but Soderbergh wants us to focus on the speaker. The telephoto lens helps him achieve a shallow depth of field so the background of the busy casino is out of focus while the speaker is in focus. On the other hand, in scenes like the one I mentioned of the guys walking out of their hideout, we can see everyone clearly because a wide angle lens was used.

This film also has a lot of fade-ins and fade-outs to suggest time has passed. After all, Danny and co-leader Rusty Ryan (Brad Pitt) had to go to all these guys to get them to join the team. If Soderbergh showed all those flights and drives, that part of the movie would have lasted a few days; Tess wouldn't have been able to have a flashback, and we would have to wait "Three to six months later" for the final scene of the film.

I think on a deeper level, this film teaches us a lot about the advantages of continuity editing. When Terry watches his vault's robbery through his security monitor, it's actually the footage of the previously recorded, staged robbery of a replica of the interior of his vault. The team hacked into the casino's security monitors earlier to show the staged footage. The security guards didn't notice a difference because what they saw on the monitor seemed to suggest continuity, which is from before they were robbed. While Terry watches the footage, he thinks the robbery is actually going on, but in a different way, which is how the team was successfully able to walk out safely with the money.

Ocean's Eleven is one of my favorite movies, and has an incredible cast. Three other actors I didn't mention but want to mention are Matt Damon, Elliot Gould, and the late Bernie Mac. Please go see it, or watch it again if you've already seen it. I've watched this movie like over 10 times already.




Wednesday, March 4, 2009

The Museum of the Moving Image

I visited the Museum of the Moving Image last Thursday, with a bunch of other people in MEDP/FILMP 150.

They had a couple of authentic props from old movies such as The Exorcist, which i thought was awesome. I mean how can you not think this is awesome?


We learned about the advantages of match on editing, with The Exorcist and A Nightmare on Elm Street; in The Exorcist they showed a shot of Regan, the possessed girl, sitting in bed while slightly turning her head, and switched to another shot of the life-sized doll of Regan turning its head 360 degrees; in A Nightmare on Elm Street, they made a giant replica of Freddy's sweater so people would be able to walk out of the sweater as if they came out of Freddy.

We also learned about how when quickly moving a series of frames -- like on a strip of film -- a moment of darkness between each frame is what makes us think it's moving, because our brains are slower than our eyes; when we see a different frame, our brain is still thinking about the previous frame, so we totally ignore the brief moment when there wasn't an image at all; this is called the "persistence of vision."

This is similar to animation, except in animation each frame is instantly switched to the next. Switching from image to image creates the illusion of motion. We were able to create our own animation with cut-out pictures of frogs, a background of two islands, an overhead camera, a monitor, and record, stop, and play buttons. I moved the frog, my partner took a picture, I moved it a bit more, she took another picture, etc., so we were able to create the illusion that the frog was moving across the islands.

We finished off learning about television, which included the history of televisions and how a television uses scan lines to project its images onto its screen.